Templar Model+ Concept

Templar Model+ Concept

The following image gives some insight into this process. On the left we have a painted concept image of an archetype character (a female Templar). On the right is a render of that same character, textured, modeled and lit 3D. While the final result always differs a bit, you can begin to see how the art style begins at the concept stage and shines through in the eventual game.

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Thursday January 15th, 2015

City Siege Concept

City Siege Concept

The goal of the series was to create a number of unique images, each of which capture a single moment of gameplay. These images were not intended to be generic; we built these scenes using our characters, in our environments, acting within the scope of our vision. A single Banner Concept is the end result of numerous ideas, discussions, illustrations and sketches compiled over the last year (or so) of pre-production.

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Tuesday January 13th, 2015

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